RUtgers Mobile app
Role : UX Researcher, Interface designer.
Pandemic times were very challenging for everyone at the university, both physically and emotionally, as the in-person lectures were converted into online classes. After more than a year of remote learning, in-person learning resumed at the universities but students and faculty faced a lot of challenges and difficulties adjusting to the in-person learning style again. This project aims to use technology to help students utilize university resources more effectively and establish a healthy connection with others. To achieve this goal, we chose to redesign the existing Rutgers University mobile application for students by providing a more intuitive, personalized, and modern interface for easier access to campus resources.
Methodology
RESEARCH - User Research, walk in users shoes, understand the pain points.
EVALUATE & ITERATE
TESTING - Present to users, observe user behavior, collect feedback, suggestions.
THAT'S RIGHT : THE GOOD & BAD
DESIGN SKETCHING - Brainstorm the good & bad, blueprint of prototype
PROTOTYPING - Convert the design sketch to an interactive prototype for user test.

Persona and Journey Mapping


Design Sketching
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Prototyping


Let’s
Connect
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